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  • Jesse Fox
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    Prominent publications by Jesse Fox

    KOL Index score: 9187

    Online video games can be a toxic environment for women. A survey assessed women’s ( N = 293) experiences with general harassment and sexual harassment in online video games, including frequency of harassment, rumination about the harassment, perceptions of organizational responsiveness (i.e. efforts the gaming company made to address harassment), and withdrawal from the game. Women reported coping strategies to mitigate harassment, including gender bending or gender neutralization ...

    Also Ranks for: Sexual Harassment |  online video |  coping strategies |  social support |  avatar choice
    KOL Index score: 7900

    Research on social media typically focuses on its benefits; considerably less is known about the dark side of social networking sites. Focus groups of adult Facebook users (N=44) uncovered narratives surrounding individuals’ negative psychological and relational experiences tied to the social networking site and its affordances (e.g., connectivity, visibility, accessibility, persistence, and social feedback). Thematic analysis rendered five themes regarding Facebook stressors: managing ...

    Also Ranks for: Social Networking Sites |  negative emotions |  facebook users |  focus groups |  thematic analysis
    KOL Index score: 6815

    Online video games afford co-play and social interaction, often anonymous, among players from around the world. As predicted by the social identity model of deindividuation effects, undesirable behavior is not uncommon in online gaming environments, and online harassment has become a pervasive issue in the gaming community. In this study, we sought to determine what personality traits and game-related variables predicted two types of online aggression in video games: general harassment ...

    Also Ranks for: Online Video |  sexual harassment |  personality traits |  social interaction |  hostile sexism
    KOL Index score: 6785

    An online survey of a nationally representative sample of U.S. men aged 18–40 assessed trait predictors of social networking site use as well as two forms of visual self-presentation: editing one’s image in photographs posted on social networking sites (SNSs) and posting “selfies,” or pictures users take of themselves. We examined the Dark Triad (i.e., narcissism, Machiavellianism, and psychopathy) and trait self-objectification as predictors. Self-objectification and narcissism ...

    Also Ranks for: Dark Triad |  social networking sites |  narcissism psychopathy |  trait selfobjectification |  online survey
    KOL Index score: 6646

    Romantic relationship dissolution can be stressful, and social networking sites make it difficult to separate from a romantic partner online as well as offline. An online survey (N = 431) tested a model synthesizing attachment, investment model variables, and post-dissolution emotional distress as predictors of interpersonal surveillance (i.e., "Facebook stalking") of one's ex-partner on Facebook after a breakup. Results indicated that anxious attachment predicted relational investment ...

    Also Ranks for: Romantic Partner |  social networking |  online surveillance |  emotional distress |  relationship dissolution
    KOL Index score: 6514

    Social networking sites are becoming a prevalent form of communication in the escalation of romantic relationships. An online survey (n=403) addressed emerging adults' experiences with Facebook and romantic relationships, particularly a unique affordance of Facebook: the ability to declare oneself as "In a Relationship" and actively link one's profile to a romantic partner's, commonly known as going Facebook official. Results identified common social perceptions of the meaning of this ...

    Also Ranks for: Romantic Relationships |  emerging adults |  exploratory study |  online survey |  relationship development
    KOL Index score: 6482

    Social networking sites serve as both a source of information and a source of tension between romantic partners. Previous studies have investigated the use of Facebook for monitoring former and current romantic partners, but why certain individuals engage in this behavior has not been fully explained. College students (N=328) participated in an online survey that examined two potential explanatory variables for interpersonal electronic surveillance (IES) of romantic partners: attachment ...

    Also Ranks for: Romantic Relationships |  social networking sites |  partner surveillance |  attachment style |  online survey
    KOL Index score: 6028

    Through social media and camera phones, users enact selective self-presentation as they choose, edit, and post photographs of themselves (such as selfies) to social networking sites for an imagined audience. Photos typically focus on users' physical appearance, which may compound existing sociocultural pressures about body image. We identified users of social networking sites among a nationally representative U.S. sample (N = 1,686) and examined women's and men's photo-related behavior, ...

    Also Ranks for: Social Networking Sites |  body image |  imagined audience |  sex factors |  physical appearance
    KOL Index score: 5985

    Sexism toward women in online video game environments has become a pervasive and divisive issue in the gaming community. In this study, we sought to determine what personality traits, demographic variables, and levels of game play predicted sexist attitudes towards women who play video games. Male and female participants (N=301) who were players of networked video games were invited to participate in an anonymous online survey. Social dominance orientation and conformity to some types of ...

    Also Ranks for: Online Video |  masculine norms |  social dominance orientation |  female gamers |  sexist attitudes
    KOL Index score: 5629

    In this study, we explored how social media, particularly social networking sites, serve as informal learning environments for lesbian, gay, bisexual, transgender, questioning, and otherwise-identified (LGBTQ) individuals during formative stages of their evolving LGBTQ identity. We conducted semi-structured interviews (N = 33) probing LGBTQ individuals’ use of social media and identified three educational uses tied to online information seeking: traditional learning (e.g., information ...

    Also Ranks for: Social Media |  lgbtq individuals |  identity online |  coming process |  dating apps
    KOL Index score: 5472

    Social cognitive theory is often implemented when researchers develop treatments and campaigns for health behavior change. Immersive virtual environment technology (IVET) enables novel explorations of health behavior modeling. In Study 1, participants were randomly assigned to one of three treatments: vicarious reinforcement, in which a virtual representation of the physical self (VRS) gained or lost weight in accordance with participants' physical exercise; an unchanging VRS; or no ...

    Also Ranks for: Vicarious Reinforcement |  virtual representation |  exercise behaviors |  weight loss |  social cognitive theory
    KOL Index score: 5277

    Gamification includes the use of gaming features, such as points or leaderboards, in non-gaming contexts, and is a frequently-discussed trend in education. One way of gamifying the classroom is to introduce leaderboards. Leaderboards allow students to see how they are performing relative to others in the same class. Little empirical research has investigated the impact of leaderboards on academic performance. In this study, 80 female undergraduates took a math test in a virtual ...

    Also Ranks for: Stereotype Threat |  leaderboard condition |  academic performance |  women math |  social comparison
    KOL Index score: 5134

    Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of embodying these representations remains understudied. The Proteus effect proposed by Yee and Bailenson (2007) suggests that embodiment may lead to shifts in self-perception both online and offline based on the avatar’s features or behaviors. A 2×2 experiment, the first of its kind, examined how self-perception and attitudes changed ...

    Also Ranks for: Sexualized Avatars |  virtual worlds |  avatar appearance |  women effects |  rape myth acceptance
    KOL Index score: 5087

    This study examines the implications of social networking web sites (SNSs) within romantic relationships. Specifically, Knapp’s (1978) stage model of relationships is examined through a new lens wherein the role of SNSs, specifically Facebook, is explored in the escalation stages of romantic relationships (i.e., initiating, experimenting, intensifying, integrating, and bonding). Furthermore, this study sought to discern the interpersonal and social implications of publicly declaring ...

    Also Ranks for: Romantic Relationship |  snss facebook |  college students |  uncertainty reduction |  social networking
    KOL Index score: 5001

    Due to their prevalence and unique affordances, social networking sites such as Facebook have the potential to influence offline relationships. This study employed Baxter’s (2011) refinement of relational dialectics theory to explore Facebook’s role in emerging adults’ romantic relationships. Data from ten focus groups revealed that Facebook contributes to and provides a forum for discursive struggles related to the integration–separation, expression–privacy, and stability–change ...

    Also Ranks for: Social Networking Sites |  romantic relationship |  focus groups |  network members |  participants responses

     

    Jesse Fox: Influence Statistics

    Sample of concepts for which Jesse Fox is among the top experts in the world.
    Concept World rank
    sexualized avatars video #1
    friend requests women #1
    experiences lgbtq individuals #1
    health agents avatars #1
    interactions extension #1
    pictures social media #1
    leaderboard condition #1
    romantic media consumption #1
    fbo ” #1
    behavioral intentions loss #1
    customize speaker׳s avatar #1
    partners profile common #1
    users health domain #1
    snss narcissism #1
    monitoring breakup #1
    visceral simulations #1
    151 females transportability #1
    previous dissonant findings #1
    opinions selfcensor #1
    scholarship humanmachine communication #1
    perceived social affordances #1
    identity spiral #1
    hri humanrobot relationships #1
    customize persuasive #1
    machines social potential #1
    longitudinal diary methods #1
    online gaming environments #1
    emotional distress breakup #1
    virtual doppelgängers addition #1
    facebook role data #1
    chosen game character #1
    consumption sexism #1
    virtual experiences #1
    rma interpersonal aggression #1
    romantic relationship escalation #1
    effects selfies #1
    narrative video narratives #1
    tsi users #1
    n172 twitter #1
    college students n328 #1
    media selfies #1
    rewards systems #1
    sexism offline #1
    sex role players #1

    Key People For Social Networking Sites

    Top KOLs in the world
    #1
    Nicole B Ellison
    social capital online dating internet access
    #2
    danah michele Boyd
    social media big data networked publics
    #3
    Cliff AC Lampe
    social capital online communities lgbt parents
    #4
    Charles W Steinfield
    social capital mortgage industry boundary spanning
    #5
    Claes Fornell
    customer satisfaction structural equation models market share
    #6
    Jochen Peter
    social robots internet communication sex objects

    Jesse Fox:Expert Impact

    Concepts for whichJesse Foxhas direct influence:Social networking sites,  Online video,  Social media,  Virtual doppelgängers,  Virtual experiences,  Social influence,  Social interaction,  Persuasive message.

    Jesse Fox:KOL impact

    Concepts related to the work of other authors for whichfor which Jesse Fox has influence:Social media,  Virtual reality,  Body image,  Personality traits,  Romantic relationships,  Intrinsic motivation,  Game elements.


     

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    School of Communication, The Ohio State University, Columbus, Ohio, USA. | The Ohio State University, United States. Electronic address: fox.775@osu.edu. | Ohio State University | School of Communication, The Ohio State University, Correspondencefox.